Virtual Vogue: The Psychology of AR Clothing

Although the saying goes that clothes do not make the man, our results suggest that they do hold a strange power over their wearers.
— Adam and Galinsky, "Enclothed Cognition" (2012)
 

Overview

 

This research exploration asked a strange but compelling question:

If physical clothing can affect cognition, can virtual clothing do the same?

Inspired by research on enclothed cognition, we designed an AR experiment where participants saw themselves wearing a virtual coat. The coat was visually identical across conditions, but labeled differently: either as a doctor’s coat or a painter’s coat.

Role: User research, AR prototyping, experiment design
Team: Helen He, Hyunseok Hwang, Karson Lippert
When: March 2023
What: Class project for Stanford CS 347: Human-Computer Interaction: Foundations and Frontiers

Research question

 

Prior research suggests that clothing can influence behavior when it carries symbolic meaning. A doctor’s coat might cue attentiveness and care; a painter’s coat might cue creativity and expression.

We wanted to test whether that effect could extend into augmented reality. If a participant only sees themselves wearing a coat through AR, does the symbolic meaning still matter?

Experiment

 

We created an AR coat using Snapchat Lens Studio and tested it with 35 Stanford undergraduate students.

Participants were assigned to different conditions and completed a short embodiment activity, where they looked at themselves in the AR coat and moved around to make the outfit feel more present. They then completed cognitive tasks measuring attention, creativity, and memory.

The key manipulation was simple: the AR coat looked the same, but participants were told it was either a doctor’s coat or a painter’s coat.

The doctor’s coat (left) and painter’s coat (right) used in the experiment. Both coats are actually identical. The only difference is whether they’re labeled “doctor’s” or “painter’s,” thus influencing wearer’s symbolic perception of coat. We used Snapchat QR codes as labels.

 

Above, a diagram of the experiment room setup.

Participant procedure

Embodiment activity with AR coat.

Phone faces participants, so they are aware that they’re wearing an AR coat throughout the whole experiment.

Participants do the Stroop test while wearing a coat in AR.

Findings

 

The doctor’s coat condition appeared to support stronger attention performance on the Stroop test, with participants making fewer errors and responding more quickly.

The painter’s coat condition was expected to support creativity, but the results were less straightforward. The doctor’s coat group also performed unexpectedly well on the creativity task, suggesting that AR clothing effects may be more complex than a one-to-one symbolic cue.

The memory task produced another surprise: the control group outperformed both AR coat groups, raising questions about distraction, session duration, or the cognitive load of wearing AR.

Conclusion & reflections

 

This project was an early exploration, not a definitive study. But it suggested that virtual clothing may be more than visual styling. Even when clothing is digital, symbolic meaning and self-perception may still shape how people behave.

The most interesting takeaway was not “AR coats boost cognition.” It was that virtual embodiment can create measurable psychological questions worth designing around.

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